Autor: Slepcov A.Y.
Original article from lovetogames.ru

I remember back in the early nineties, in my first game console ZX Spectrum, I "stuck" in this game.
It was great! Classic story. Managers of small spacecraft, which "crisscrossing" the universe, the attacked and the attacker knows where who took hordes of enemy ships and monsters. It is evident that the authors who made this game, in no small part inspired by popular at that time of fantastic films about aliens. Many opponents of the recall, if not close, the cousins of these creatures. The layout of the levels in the game, too often the standard. Most of the fly from left to right, shooting any enemy detail and not only. True, at times, this "detail" the size of their barely fit on the screen, and sometimes that does not fit. At the end of the level is always expects "boss". Some particularly wicked, strong and powerful creature (or a space ship, or some hybrid of both) that you want to try is to kill. Nor, for that on the Spectrum were primitive game, but this toy will give odds on playability most modern shooters! The first thing that distinguishes it - unimaginable variety of opponents and dissimilarity levels at each ... Koloritnye and terrifying bosses to kill each of them to invent new tactics. The screen does not always moves from left to right. No, at some points to fly down, up and left ... And in the same level as a whole had to fly side by side with just a gigantic space cruisers (maybe - this is space station?), Next to which our ship seems to be simply a midget ! The level I particularly liked. Oh yes, I forgot to say. Among other things, a possible weapons in the game also above the roof! Lasers, missiles etc. ... just enough, at any pyrotechnic taste! Fantasy of developers of this toy seemed inexhaustible! And it was almost at the dawn of game developing! Have more to these games - even now.
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